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3D Printing for Games – Part 5

Part 5 of my 3D Printing for Game Designers series is an overview of filament, where to buy it, what kind to get, and how much you need.

3D Printing for Games – Part 4

Part 4 of my 3D Printing for Game Designers series explains the concept of support and how to design to minimize the need for support.

3D Printing for Games – Part 3

Part 3 of my 3D Printing for Game Designers series is an overview of the printing process, from obtaining 3D model files to producing the print.

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