Pinhead, Turn 3

  1. Pinhead starts the turn with an active set that can use shelter and food Necessities. He replenishes to five cards in his hand and does get a 1 point blue shelter, which will double because of his red/blue Activity.

    He’s also drawn a coveted red/blue/yellow Activity card. (We know, it’s not very visible in the picture. It’s not like we’re Matthew Freaking Brady over here.)
  1. He adds the blue shelter to the current set.
  2. Next, Pinhead decides to go for set quantity. He closes his second start and starts a new one, laying down an Excuse, the red/blue/yellow Activity, and a yellow shelter Necessity.
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