Pinhead, Turn 2

  1. Pinhead starts his turn by sweeping his Personal Discard row to the Really Discarded Pile. He’s got one card in hand, a red/blue Activity.
  2. He draws four cards, hoping for a yellow cash or transportation Necessity, but no luck. (Note: he can’t play the 2 point shelter Necessity he drew, because there’s already a shelter Necessity in his active set.)
  1. Pinhead decides to close his existing set and start a new one — he’s already got a good start in his hand. He squares the old set and sets them aside, then plays an Excuse, the red/blue Activity, and two blue Necessities. He could play the yellow shelter as well, but he decides to wait and see if gets a red or blue shelter next turn.
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